## Dead Galaxy

You are the villain.

A machine intelligence awakens at the edge of a dying galaxy. Your directive is simple: consume all organic life. Harvest their biomass. Build your fleets. Spread.

But the organics won't go quietly. As your swarms devour system after system, the civilizations you're consuming grow desperate — and they have one weapon you cannot stop: the **Relativistic Kill Vehicle**. An RKV travels at near-light speed. By the time you detect it, the star is already dead. The system is gone. Your fleets, your infrastructure, erased from existence.

### How It Plays

- **Turn-based strategy** on a node graph of 20-30 star systems connected by hyperspace lanes

- **Expand aggressively** — harvest biomass to fuel fleet production, but systems run dry fast

- **Read the threat** — organic systems pulse with RKV threat indicators, but you'll never know exactly when one fires or where it's aimed

- **Race against extinction** — take too long and the organics will burn their own galaxy to ash rather than let you have it

### Features

- Procedurally arranged galaxy maps with hand-designed templates

- Simple but tense combat — numbers matter, and losses are permanent

- Organic AI that retreats, consolidates, and makes desperate last stands

- Scorched earth tactics — the organics will RKV their own stars to deny you resources

- Games last 20-40 turns. You will lose your first few.